Computer education and cultural and creative

The most important thing to remember about practice is that it's not the amount of time you spend, but how well you use the time that counts. A large number of questions that we get are about our opinions on when a child is deemed ready to begin lessons. While there are no hard and fast rules, there are some pointers and signs that you can use to determine when your child is ready for lessons.

Computer education and cultural and creative

Musicperforming and visual arts To this list John Howkins would add toys and games, also including the much broader area of research and development in science and technology Howkinspp.

It has also been argued[ by whom? This was due, probably, to the fact that engineers occupy relevant positions in "non-cultural" corporations, performing activities of project, management, operation, maintenance, risk analysis and supervision, among others.

However, historically and presently, several tasks of engineers can be regarded as highly creative, inventive and innovative. The contribution of engineering is represented by new products, processes and services. Hesmondhalgh reduces the list to what he terms "the core cultural industries" of advertising and marketing, broadcastingfilminternet and music industries, print and electronic publishingand video and computer games.

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The DCMS list has proven influential, and many other nations[ which? It has also been criticised. It has been argued[ by whom? The inclusion of the Computer education and cultural and creative trade often comes into question, since it does not generally involve production except of reproductions and fakes.

The inclusion of all computer services has also been questioned Hesmondhalghp. Some areas, such as Hong Konghave preferred to shape their policy around a tighter focus on copyright ownership in the value chain.

The Inter-American Development Bank IDB has denominated them for Latin America and the Caribbean as the Orange Economy [4] which is defined as the "group of linked activities through which ideas are transformed into cultural goods and services whose value is determined by intellectual property.

How creative workers are counted[ edit ] The DCMS classifies enterprises and occupations as creative according to what the enterprise primarily produces, and what the worker primarily does.

Computer education and cultural and creative

Thus, a company which produces records would be classified as belonging to the music industrial sectorand a worker who plays piano would be classified as a musician.

The primary purpose of this is to quantify — for example it can be used to count the number of firms, and the number of workers, creatively employed in any given location, and hence to identify places with particularly high concentrations of creative activities.

It leads to some complications which are not immediately obvious. For example, a security guard working for a music company would be classified as a creative employee, although not as creatively occupied.

The total number of creative employees is then calculated as the sum of: All workers employed in creative industries, whether or not creatively occupied e. This includes people whose second job is creative, for example somebody who does weekend gigswrites books, or produces artwork in their spare time Properties or characteristics[ edit ] A toy cat produced in a South-African township, made from used plastic bags and old wire According to Cavescreative industries are characterized by seven economic properties: Workers care about originality, technical professional skill, harmony, etc.

For relatively complex creative products e. Each skilled input must be present and perform at some minimum level to produce a valuable outcome. Products are differentiated by quality and uniqueness; each product is a distinct combination of inputs leading to infinite variety options e.

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Skills are vertically differentiated. Small differences in skills and talent may yield huge differences in financial success. When coordinating complex projects with diversely skilled inputs, time is of the essence.

Some creative products have durability aspects that invoke copyright protection, allowing a creator or performer to collect rents.The concept. The notion of cultural industries generally includes textual, music, television, and film production and publishing, as well as crafts and ph-vs.com some countries, architecture, the visual and performing arts, sport, advertising, and cultural tourism may be included as adding value to the content and generating values for individuals and societies.

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Multicultural, Cross-cultural, & Intercultural Games & Activities